![]() Autoheal and Great Autoheal are okay too, but are still somewhat outclassed by Super Armor and Armor Knight. You can’t use them both on the same set, though Super Armor takes up all three Support slots and Armor Knight takes up two (but that extra slot can be filled with Trade-Off Ability ↑). Banned bonuses: Donkey Kong is a heavyweight fighter, so he benefits greatly from Super Armor and Armor Knight.Here are some character-specific setups that work well on Donkey Kong: If you’d like to learn more about how Spirits work in this game, please read our in-depth Spirits guide. Keep in mind that you can’t erase an FP’s Spirits without resetting its training as well (unless you make use of amiibo Powersaves shenanigans). Not all trainers use Spirits on their FPs, and if that sounds like you, feel free to skip this section! Remember to come back to this section if you do decide to use them. Special thanks to Riparo for contributing Donkey Kong’s training information! Otherwise, let’s jump right into today’s training! If you’d like to learn more about Donkey Kong’s metagame history, check out his wiki page. Even so, he ended up finding a unique niche of his own towards the end of Smash 4’s lifespan! Which goes to show that “bad” Figure Players might not be considered as such forever. His AI just would not learn and it was very difficult to get the character to cooperate. Donkey Kong has certainly had quite the history when it comes to amiibo training! At the beginning of the Super Smash Bros. ![]()
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